A game coaching platform with cumulative revenue of $1,330,000, what is left after stopping advertising?
Headline cites the Historical Research Snapshot. KPI strip is the Latest Revenue Snapshot.

Product at a glance
- what is it
- Game boosting and accompanying play platform: players place orders, the platform assigns professional players to help you rank up, double row or teach, covering LoL, Valorant, CS2, Dota 2, Marvel Rivals, etc.
- who is it for
- Competitive game players who want to rank up quickly; the ones who take orders and work are professional players (boosters).
- how does it charge
- Pay per order, no subscription, prices vary depending on the game and service.
- business model
- A platform that matches players with boosters and charges per order.
- Revenue over the past 12 months
- $57.1K
- Revenue for the past 30 days
- $2,344
- Cumulative revenue
- $1.34M
- Listing price
- $300K
profit margin 30%
Open evidenceFact · as of 2026-11-03
Evidence type: Fact
Source: Latest Revenue Snapshot · provider payment sync
as of: 2026-11-03
Provider-verified revenue signal ≠ audited company financials.
30 days +30% · MRR displayed as "-" (no valid subscription)
Open evidenceFact · as of 2026-11-03
Evidence type: Fact
Source: Latest Revenue Snapshot · provider payment sync
as of: 2026-11-03
Provider-verified revenue signal ≠ audited company financials.
Publicly verified
Open evidenceFact · as of 2026-11-03
Evidence type: Fact
Source: Latest Revenue Snapshot · provider payment sync
as of: 2026-11-03
Provider-verified revenue signal ≠ audited company financials.
2026-01-31 listed · received 2 quotes
MRR = current monthly recurring run rate · 30-Day revenue = what the provider recorded in the trailing 30 days. Timing, not extra revenue, is why a ratio can exceed 100%.
Summary
What kind of business is this
80.1% of visits come from natural searches. The best-ranked ones are not practice pages, but rather the entry pages of tools and competitors such as OP.GG, Eldorado, Mobalytics, GameBoost, as well as LoL ranks and Marvel Rivals strategies.
- form
- Service platform
- customers
- Competitive game players
- charging
- Pay per order
- entity
- Riga, Latvia · 2 founders

Core growth findings
Findings may cite earlier snapshots; header KPIs carry Fact and a revenue as-of date. Revenue as of 2026-11-03.
- 01
When no one is managing it, it is the wiki pages that are supporting it
80.1% of visits come from natural searches. The best-ranked ones are not practice pages, but rather the entry pages of tools and competitors such as OP.GG, Eldorado, Mobalytics, GameBoost, as well as LoL ranks and Marvel Rivals strategies.
- 02
The big money was made in the past, and now it is on a downward trend
A cumulative total of $1,336,000, with only $58,000 in the past 12 months. The seller themselves say that ads have been stopped for over two years, with monthly income dropping by about 70% in 7 months, and visits decreasing by about 20% in 3 months.
- 03
Game meme videos can get millions of plays, but bring in few visits
A Facebook video with 1.08 million views is equipped with the VALO25 discount code; however, social media only accounts for 3.3% of visits.
- Number tags
- FactStraight from the source
- DerivedCalculated from facts
- ClaimedSelf-reported, unverified
- EstimateOur reading
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- ?What is left of a $1.3M game-boosting marketplace once the ads stop?
- ?With nobody running it, where does traffic come from?
- ?What did it do, and what can you copy?
- 01The business
- 02Where customers come from
- 03Growth plays
- 04Social & community
- 05Timeline
- 06What to copy
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